STM D2C Platform — UX Case Study
UX Case Study  ·  D2C E-commerce Platform  ·  SAITEX

STMPlatform

Reimagining direct-to-consumer fashion commerce — 3D product exploration, AR try-on, in-platform collaboration, and a digitalized production pipeline that cuts lead time nearly in half.

44%
Lead time reduction
81
SUS usability score
2x
Platforms shipped
Client
SAITEX International
Platform
D2C Commerce
Strategy
Brand + UX Strategy
Design
UI/UX + Creative Direction
Scope
3D Product Viewer AR Try-On Merchant Dashboard Collaboration Tool Stripe Integration Design System
01
01  ·  Problem Context

What needed
to be solved

SAITEX — a sustainable denim manufacturer — needed to eliminate intermediaries and own the end-customer relationship directly. The STM (Saitex To Market) platform had to solve three interconnected problems simultaneously.

68%
of fashion brands now investing in D2C channels by 2023
3x
higher margin vs traditional wholesale — the direct advantage
42%
of online returns driven by inability to assess fit and quality
18wk
average custom apparel lead time — target was under 10 weeks
Core business pain points — severity score (0–10)
Inventory overproduction waste
8.8
Excessive manufacturing lead time
8.5
Poor digital product preview
8.0
Siloed B2B collaboration
7.2
Fragmented payment infrastructure
6.5
Core Tension

Traditional apparel selling relied on physical showrooms and lengthy sampling cycles. Going D2C meant replacing the tactile experience entirely — the product had to feel real before it even existed. This is the central design challenge the STM platform was built to solve.

D2C Commerce Fashion Manufacturing Sustainable Production Two-Sided Platform 3D Commerce
02
02  ·  Understand

Who are we
designing for

Qualitative research and ethnographic field studies revealed two distinct user groups — customers buying finished garments and merchants co-creating custom orders — each with fundamentally different mental models and failure points.

Convenience Seeker

Quick-decision buyer — wants speed and certainty

  • Needs fast, frictionless checkout with minimal steps
  • Driven by social proof, return policies, and trust signals
  • Pain point: too many steps between interest and purchase
  • Motivation: confidence that the product matches expectation
Quality Connoisseur

Detail-oriented buyer — needs to see before buying

  • Thoroughly studies fabric specs, stitching, hardware details
  • Requires 3D views and material close-ups to feel confident
  • Pain point: can’t assess true quality from flat photography
  • Motivation: certainty that craft and material justify the price
Trend Setter

Fashion-forward buyer — visual-first, discovery mode

  • Discovery-oriented, influenced by curated looks and styling
  • Motivated by AR try-on and aspirational editorial photography
  • Pain point: generic catalog feel with no editorial context
  • Motivation: finding something that feels exclusive and on-trend
Value Seeker

Price-conscious buyer — compares before committing

  • Compares options exhaustively before any purchase decision
  • Motivated by bundle deals, duty transparency, honest pricing
  • Pain point: unclear pricing for custom orders and hidden fees
  • Motivation: knowing the final price before entering checkout
Top pain points across all user segments — frequency in research interviews
No 3D / accurate product preview
91%
Clunky or lengthy checkout flow
78%
No real-time production status
72%
Merchant collaboration friction
65%
Uncertainty in custom sizing
58%
Synthesis Insight

Both the customer and merchant journeys broke down at the exact same moment: the transition from browsing to committing. Customers couldn’t visualize products; merchants couldn’t co-design in-platform. Both needed a shared confidence layer — the design had to bridge intent and commitment.

03
03  ·  Converge

Turning insights
into priorities

Synthesis workshops distilled all research into an opportunity landscape. Mapping insights across impact × feasibility gave the team a clear, evidence-backed design roadmap — and made trade-off decisions explicit.

High Impact · High Feasibility

Immersive 3D + AR Product View

Highest demand (91% of users), proven technology via Sketchfab. Directly eliminates the #1 pain point. Ship in v1.

High Impact · Low Feasibility

AI-Powered Size Recommendation

Desired by 58% of users but requires significant body measurement data corpus. Deferred to Phase 2 roadmap.

Low Impact · High Feasibility

Wishlist + Social Sharing

Easy to implement, moderate engagement uplift. Included as a v1 hygiene feature without investing design resources.

Low Impact · Low Feasibility

VR Showroom Experience

Compelling vision, but hardware-dependent and marginal reach. Deferred post-MVP as a future premium tier.

“How might we replicate tactile confidence in a fully digital context?”
Led to Sketchfab 3D integration with 360° rotation, material zoom, and WebAR overlay for mobile.
“How might we collapse the co-creation feedback loop between brand and merchant?”
Led to an in-platform collaboration tool with comment threads attached directly to design specs.
“How might we reduce checkout abandonment on high-consideration purchases?”
Led to a 3-step streamlined flow, persistent cart with live pricing, and guest checkout by default.
Unique Point

The convergence session revealed that no competitor was addressing all five capability dimensions simultaneously. The whitespace was clear: STM could own the intersection of 3D visualization, AR try-on, and merchant co-creation within a single unified platform.

04
04  ·  Design Considerations

Constraints that
shaped every decision

Before a single wireframe, the team established a set of non-negotiable principles and technical constraints. These governed every trade-off from layout to feature scope — acting as a design constitution.

01

Confidence First

Every screen must reduce doubt before asking for any commitment from the user

02

Zero Wait State

3D models load progressively — users explore while assets stream in the background

03

Merchant Parity

Dashboard mirrors consumer flow — shared mental models reduce the learning curve

04

Mobile Primary

AR try-on is mobile-only — every interaction was designed for that context first

05

Accessible Commerce

WCAG AA compliance throughout — contrast, keyboard nav, and alt text on all 3D assets

Technical and business constraints mapped to design implications
Technical Ceilings
3D render (Sketchfab)
AR via WebAR.js
Stripe payments
Coverage in Design System
Customer storefront
Merchant dashboard
Collab tool
Figma Design System Sketchfab API Stripe API AR.js / WebAR Mobile-first responsive WCAG AA Dual-persona architecture
Architecture Decision

Site structure: Homepage → Category → Product Detail (3D) → Cart → Checkout → Order Tracking. Each step was explicitly designed to reduce drop-off at the very next step — a linear funnel with confidence checkpoints, not a traditional e-commerce template.

05
05  ·  Explore

Mapping the landscape
and the whitespace

Competitive benchmarking mapped STM’s opportunity against five leading D2C platforms. Three concept directions were then generated, stress-tested against personas, and evaluated before committing to the final approach.

Platform 3D Product View AR Try-On Collab Tool Custom Orders D2C Native
Generic Shopify ~~
NIKE By You ~~
Warby Parker
Unmade.com ~ ~
ASOS / Zalando
STM (target)
Whitespace Identified

No single competitor combined 3D product visualization + AR try-on + in-platform merchant collaboration in a unified experience. STM had a rare opportunity to own this intersection for sustainable fashion manufacturing — a genuinely uncontested position.

Minimal Catalog

Direction A — Editorial flat

Clean photography, editorial layout, fast performance. Safe and familiar — but fails on confidence-building. Doesn’t solve the #1 pain.

3D-First Commerce
Selected Direction

Direction B — Immersive 3D

3D model center-stage, AR on mobile, progressive spec disclosure. Directly addresses the top pain, differentiates clearly, and serves all four personas.

Configurator First

Direction C — Custom builder

Heavy customization upfront. Ideal for merchants but creates too much friction for consumer purchase journeys. Absorbed as the merchant mode.

06
06  ·  Designs

Five flows, two
platforms, one system

Four primary customer flows and a merchant dashboard were designed in Figma — all built from a shared design system. Each flow was purpose-built to address a specific failure point identified in the research phase.

Flow 01

Landing Page

Hero section with strong value prop, 3D product as the primary visual anchor, and social proof above the fold.

Flow 02

Product Detail

3D viewer sticky on scroll, color + size selector, AR trigger on mobile, material details in expandable tabs.

Flow 03

Cart & Review

Persistent cart, inline quantity edit, live pricing with duties, cross-sell in sidebar, clear CTA.

Flow 04

Checkout

3-step (ship · pay · review). Guest-first. Stripe-embedded payment with one-click for returning users.

Flow 05

Merchant Dashboard

Order management, design collaboration thread, production status timeline, and Stripe subscriber billing.

Key Design Decision

Cart and checkout were kept as deliberately separate steps. Research showed users needed a “review moment” before committing to payment — especially on higher-value custom orders. A forced single-page checkout elevated anxiety and increased abandonment. The two-step separation acted as a confidence checkpoint.

Customer flow — designed screens
Landing page
Full
Product detail (3D)
Full
Cart & checkout
Full
Order tracking
MVP
Merchant dashboard — feature coverage
Order management
Full
Collab tool
Full
Stripe billing
Full
Analytics
Phase 2
07
07  ·  Key Solutions

Five signatures that
define the platform

Five design solutions emerged as the platform’s defining differentiators — each directly traceable back to a user pain point identified in research, and each impossible to replicate with an off-the-shelf e-commerce template.

01 Solution 01 — 3D Product Explorer

Sketchfab 3D Model Integration

Real-time 360° product views via embedded Sketchfab. Users rotate, zoom to material level, and inspect every stitch before ordering. Progressive loading ensures zero wait-state blocking — users explore while the model streams. Directly eliminates the #1 purchase hesitation driver identified in research.

02 Solution 02 — AR Experience

WebAR Try-On via Mobile

A WebAR layer allows customers to project garments into their real environment using a smartphone camera — no app download required. Reduces return rates by bridging the gap between imagination and reality. The single most-requested capability across all research sessions.

03 Solution 03 — Collaboration

In-Platform Merchant Collab Tool

Comment threads attached directly to design specs with full version history. Collapses a 5-email back-and-forth into a single threaded canvas on the order page. Merchant pilot participants reported eliminating an average of 12 email exchanges per custom order.

04 Solution 04 — Payments

Stripe Multi-Tier Payment Integration

Per-subscriber Stripe integration handles tiered merchant pricing, custom order deposit flows, and global multi-currency support. PCI-compliant, embedded directly into the checkout UX — not a redirect. Duty estimates shown at cart stage to eliminate checkout-stage surprises.

05 Solution 05 — Optimized Cart & Checkout

Streamlined 3-Step Purchase Flow

Cart persistence across sessions, inline quantity editing, transparent pricing with live duty estimates, guest checkout with account upgrade prompt post-purchase. Every friction point identified in usability testing was resolved before handoff. The checkout flow reduced from 6 steps to 3, with account creation moved entirely post-purchase.

Unique Platform Position

The combination of 3D + AR + in-platform co-creation makes STM the only fashion D2C platform that serves both end consumers and B2B merchants in a single unified experience with shared infrastructure. It’s not two products that look alike — it’s one system with two modes, reducing design and engineering maintenance overhead significantly.

08
08  ·  Validation

Testing, iteration,
and the SUS score

Iterative usability testing across two prototype rounds — customer flows and merchant dashboard — generated specific, actionable findings that directly drove the final design revisions before engineering handoff.

Method 01

Moderated Usability Testing

  • 12 participants — 6 consumers, 6 merchants
  • Think-aloud protocol across 45-minute sessions
  • 3D interaction and checkout flow as primary tasks
  • Task completion rate + System Usability Scale (SUS) scoring
  • Session recordings reviewed for hesitation patterns
Method 02

Prototype Walkthrough

  • Figma interactive prototype shared with stakeholders
  • Heatmap simulation analysis on key decision screens
  • Checkout drop-off scenario testing with replay
  • Mobile AR prototype tested on 3 device types
  • Accessibility audit run against WCAG AA checklist
Method 03

Competitive Benchmarking

  • Side-by-side task testing vs Shopify store baseline
  • Time-on-task measured for 3D product exploration
  • Perceived trust ratings compared on product detail page
  • Checkout completion rate vs industry average (68%)
Method 04

Merchant Pilot Review

  • 3 early-access merchants reviewed full dashboard flow
  • Workflow mapping against existing email-based process
  • Collaboration tool feature validation with real orders
  • Stripe billing tier walkthrough with actual pricing scenarios

Before testing — issues found

  • 3D model occupied full viewport, blocking all page scroll
  • Add-to-cart required account creation upfront
  • Checkout had 6 steps — address and billing on separate pages
  • Merchant collab tool buried in settings, not on order page
  • No price transparency — duties revealed at final step only
  • Mobile AR entry point was 4 taps deep in PDP

After iteration — resolved

  • 3D in sticky scrollable panel — content flows alongside it
  • Guest checkout added — account prompt moved post-purchase
  • Checkout collapsed to 3 steps: ship · pay · review
  • Collab thread surfaced directly on the order detail card
  • Persistent cart shows total + duty estimates at all times
  • AR trigger moved to primary CTA row on mobile PDP
System Usability Scale (SUS) — score progression across prototype rounds
Round 1 — baseline (pre-iteration)
62 / 100
Round 2 — post iteration (launched design)
81 / 100
Target score (Good+)
80 / 100
SUS scale: <60 Poor · 60–70 OK · 70–80 Good · 80–90 Excellent · 90–100 Best Imaginable
09
09  ·  Results

Impact that compounds
over time

The STM platform launched with measurable outcomes across production efficiency, customer experience, and merchant adoption. The shift to D2C fundamentally altered SAITEX’s go-to-market economics — and the platform was designed to compound value with every order cycle.

0
%
Reduction in manufacturing lead time — from 18 weeks down to approximately 10
0
%↓
Inventory waste reduction through digitalized production pipeline and demand-first ordering
0
%↑
Checkout completion rate uplift vs flat photography baseline — attributed to 3D confidence layer
0
SUS usability score post-validation — in the Excellent range, exceeding the 80+ target
3x
Higher gross margin vs the wholesale channel equivalent — the fundamental D2C advantage
0
Complete platforms shipped — customer storefront and full merchant dashboard
Strategic Compounding Effect

STM is not merely an e-commerce site — it is a manufacturing intelligence layer. Every D2C transaction generates demand signal data that feeds directly into production planning, enabling SAITEX to produce closer to real demand rather than forecast. Over time, this compounding loop eliminates overstock, reduces waste, and makes each production cycle more efficient than the last. The platform was designed with this flywheel in mind from the very first architecture decisions.

1

Discovery + Research

User interviews, ethnographic field studies, competitive audit, business goal alignment with SAITEX leadership

2

Synthesis + Opportunity Mapping

Persona development, HMW framing, impact-feasibility matrix, design principle definition

3

Information Architecture + Wireframes

Dual-platform IA, site structure for both consumer and merchant flows, low-fidelity validation

4

3D + AR Prototyping

Sketchfab embed integration, WebAR.js mobile testing, progressive loading pattern exploration

5

High-Fidelity UI + Design System

Full component library in Figma, responsive layouts across breakpoints, Stripe checkout embedded flow

6

Usability Testing + Iteration

Two rounds with 12 participants, SUS scoring from 62 → 81, six specific issues resolved before handoff

7

Engineering Handoff + Launch

Figma dev-ready spec, annotated component library, merchant onboarding flow, dual prototype delivery